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The Adult Rolplay Guide was originally meant as a guide to furry sex on text based virtual worlds, but it could easily cover any sort of sexual interaction in MMOs. There's a lot of interesting history contained in this page, as well as tips that those of us that regularly deal with a wide sample of the sexually active online population wish were common knowledge.

Of course, if your imagination has been absolutely ruined by years of [insert scapegoat pop culture medium here], you can always use the Adult Roleplay Scene Generator to come up with a fun situation for you and your fonted lover.


As part of the special Sex in Video Games issue of nerve.com (including an interview by yours truly with Brenda Brathwaite), there's an article on a new user's tour of sex in MMOs, specifically Sociolotron, Seducity/XOXCity/VZones, and Second Life. As usual, Second Life comes out on top, though I do enjoy the relation of Sociolotron to a C++ Debugger, mainly because I could compare Socio users to many of the die hard gdb CLI users I know.

Not that all gdb users enjoy rape, but, well, I mean, you know... nevermind.


Reaching way back into the MUD/MUCK archive (and proving how incredibly far ahead of us graphics whores the text people are), we find a thesis called Texuality in Cyberspace. This paper from 1994 covers the many types of social interaction and influence that can happen in virtual worlds, including sex in cyberspace.

We've included the sex portion of the paper in the extended part of this entry, just in case the link to the refering page goes defunct.

Continue reading "Textuality in Cyberspace" »


For all of our coverage of virtual world sex, it would logically follow that at some point, someone would want to simulate full reproduction. Virtual conception and pregnancy are by no means a new idea. From the BBS days when couples could have children in LORD, games have evolved in terms of what players could do with conceiving children, with games like Sociolotron having built in rule systems for pregnancy (including menstural cycles), and virtual worlds like Second Life have emergent conception and pregnancy markets.


All pictures taken at Vindi's Baby Heaven, Second Life


In this article, we start our series on in world pregnancy by covering something that general to all of the virtual worlds, reasons for wanting to engage in virtual conception and pregnancy. Though each world offers a different setting and rule structure, many of the reasons users would want to experience childbirth and raising in a simulated environment stay the same.

Continue reading "Bundle of Polys: MMO Pregnancy" »


Naughty America is a new MMOEG being produced by... we're not real sure. There's no company listing on the page, nor is there much information.

This looks to be something similar to Habbo Hotel, minus the pixelation, same with the isometric view, and plus built in sex. According to the screen shots, it also has a video interface, which lets us assume that there's voice chat, too.

I don't usually make a habit of being harsh to a game that hasn't even been released yet, but this whole idea of avoiding the Uncanny Valley in MMOEGs by going so incredibly cartoony that it feels like you're screwing an animated ad for TRL is a little much. I don't hold out much hope for this one, but I suppose there are people that play Seducity, too.



Utopian Hell has a rant concerning sexuality and female characters in video games, with specific examples of sexism in MMO's.

After level twenty in World of Warcraft, a Warlock gets a pet ‘Succubus’. She’s busty, barely dressed, and she possesses the ability to stun her targets by mesmerizing them with her sexiness. As if that weren’t bad enough, her idle animation is slapping her ass and making a squeaking sound.

via IGDA Sex In Games SIG Blog



A long-running debate between the players of World of Warcraft is over the often-drastic differences between the art styles of clothing and armor for males and females. Some are of the opinion that the artists aren't stressing the 'Heavy' in 'Heavy Metal' very much. However, when it comes to pictures like these, it's not hard to understand why.

The posters over at wow.com's community have been debating the topic for a week now. Join the discussion here.


From MSNBC's The 12 days of video gaming:

Somewhere between questing and galloping around on drogmors two players of the online multiplayer role-playing game "EverQuest" -- "EverCrack" to fans -- squeezed in the necessary time to pro-create. Their daughter, born Jan. 6, is named Firiona, after one of the game's female elf-babes. Good luck in school, kid.



Bonnie Ruberg of Heroine Sheik has written a wonderful article on Machinima Porn (porn generated from video game engines) for Wired.


Image courtesy Thomas Struszka

In it, she interviews the creator of Slustler Magazine, a pornographic magazine available in Second Life. She also includes quotes from our very own Isabelle Pavlova.


MMOrgy friends Apogee VR are looking for someone to have cybersex with in order to document the occasion.

So, if you're in the mood to publicize your online bump and grinding, as well as help a fine journalist in their endeavors to write about the world of online sex, reply in the comments to Noche's post.



WoW Adult (German blog) is what looks to be the beginnings of a World of Warcraft Machinima Porn site. They've released one movie so far, an encounter between a human and a gnome that's more creepy than it is hot, but we'll at least give them credit for trying.

We recommend trying the Mirror 2 Quicktime link if you'd actually like to download the movie, as it looks like most the other links have gone defunct. If you're interested in reading the page in English, putting it through Babelfish yields somewhat usable results.



I won't lie, this doesn't have a whole lot to do with MMO Sex.

It's a World of Warcraft machinima video of a song from the Avenue Q soundtrack called "The Internet is for Porn".

However, after two back-to-back articles on rape, you can consider this our equivilent to the Boing Boing Unicorn posts.


Clickable Culture's coverage of our Socio Rapist article made me realize that there's something amazingly obvious that we haven't covered here yet, and it'd be a sin to let it go on any longer.

A Rape In Cyberspace is probably one of the most oft-referenced articles when refering to Sex in Games. Written in 1993, it profiles a rape (in this case, a sort of account takeover) that happened on LambdaMOO, one of the first major online virtual worlds (still running today). Even though the article was written more than a decade ago, many of the issues contained are still valid for today's MMOGs, including feelings involved in character roleplay, and relationships build in worlds that exist in forms ranging from simple text to rich 3D graphics.


The BBC's H2G2 Site has a neat article up about Furni Whores (a term bearing striking resemblance to the Furnies in Elemenstor Saga Project). In the Habbo Hotel chat program, furniture is the major object of worth in the world. So, instead of trading money for sex, people trade furniture.

The users of the world have even subverted the chat filters by coming up with their own terms. So, next time someone in a bar offers you a bedroom set for a "bobba", you'll know what you're getting.

Of course, with the average age of the Habbo Hotel user being well below bar age, you should really question the bar you're at.

via The Second Life Herald


As the only staff member who can't possibly make it through a full round of cybersex without dying of giggle fits and faking connection disruptions right before that lovely moment of final virtual release, it's only fitting that I be the public face of the page.

So, I'll be speaking at South by Southwest Interactive, on the "Secret Sex Lives of Video Games" Panel on Tuesday, March 14th.

Tony Walsh - ClickableCulture (A spiffy MMOG blog)
Glennis McClellan - Republik Games (Makers of hopefully spiffy MMOVSGs)
Julianne Greer - The Escapist (Makers of that "New Games Journalism" that the kids seem to love.)
Mark Wallache - Who Cares (Peddler of commy pinko yellow journalistic trash media and master of the occult practice of getting book deals about aforementioned trash media)
Kyle Machulis (aka qDot, aka qDot Bunnyhug, aka ME) - Nonpolynomial Labs/IGDA Sex In Games SIG/Slashdong.org/MMOrgy.com (Lord of the Pixel Boobies)

Come see us try and discuss emergent sex in video games in a vaguely academic way until we all break down and just start saying naughty words on the panel just because we can!


So yesterday, I bitched and moaned about the use and reuse of the Seducity Engine. This brings up a good question, though. What else is there out there for the developer that wants to ramp up a quick sex environment without writing the server software from the ground up?

This week, the Multiverse Platform made the blog rounds. Basically, it's a middleware layer for MMOG's that will allow developers to quickly ramp a game idea to online fruition, sort of the same way FPS engines work. Where FPS engines are generally made for shooting each other (thus, the "shooter" part of the acronym), MMOG engines can easily be extended into virtual world (or at least, virtual environment, a small scale, genre-ized metaverse), creating 3d social spaces for people to meet, talk, and do other non-gamey things.

Like, say, have sex.

Of course, Multiverse isn't the only thing out there. There's also Big World Technology, which is basically the same thing. However, both of these obviously cost money. So what's the free solution? Users interested in an open source, academic, decentralized platform might want to check out Open Croquet. Based in the Squeak SmallTalk variant (a very, very, very hot language), OpenCroquet is meant to run as a personal server to a personal world. Unfortunatly, it's still in the early development stages, and probably won't be ready for prime time for quite a while.

Really, though, who needs graphics? Remember, there's always text worlds, where the only graphics updates you have to worry about are anti-aliased fonts. The software is free, and the world is as rich as the user's minds. Now, if you'll excuse me, it's time to turn toward the UK and pray to Bartle.

This is, by no means, a full list of all the software out there. It's simply something to get all of those out there that want to build a virtual world to explore their fantasies in, but have little or no engineering experience. Sure, you'll still need artists, designers, at least a couple of engineers, server space, time, and capital, but those are the only things between you and your new fetish-based world!


In the efforts of absolutely and completely documenting all that has to do with MMO Sex, MMOrgy tepidly presents yet another front end to the VZones/WorldsAway engine, XOX City.

How this differs from Seducity, VZones, My Gay Sim Life, or any of the other engine reappropriations, I have no clue. But, we've documented it, our job is done.

via IGDA Sex In Games SIG Blog


“Furcadia is the magical world where the animals have learned to walk upon two legs and speak. Create your own customizable avatar and start exploring the friendly, graphical environment with rich, player-driven content. Our established online community grew over years and has become a second home to many. Furcadia invites you to an interactive experience unlike any other.” – Furcadia Homepage

Furcadia is a free Massive Multiplayer Online Social Game (MMOSG) with graphics. If you don’t quite get what a MMOSG is; it’s basically a MUCK. Furcadia is based in a fantasy theme, so it appeals to all audiences. Thankfully though, it has a special area, called Furrabian Nights (FurN), for rated R (anything about that belongs in special areas called “dreams”) content.

In this article, I'll give a full rundown of the who, what, and how of sex in Furcadia.

Continue reading "State of Sex: Furcadia" »


MMOrgy welcomes our newest writer, Aderes! He'll be covering Furcadia.